![]() Characters of this Chimeric race have one trait from each and a +1 bonus to two ability scores that can be granted by the other origins. ![]() Chimeric (maximum 19)Ĭhimeric races have a mix of two other origins, whether through natural breeding or magic. They have the Cold Adaption, Natural Weapon, and Flight traits. Characters of avian races have a +1 bonuses to Dexterity and Wisdom, and have a base 25 ft. Avian (19)Īvian races are bird-like and accustomed to living in the sky. Additionally, they have the Arcane Initiate trait. Characters of Augmented Humanoid have a feat. When making an augmented humanoid race, you should consider whether these modifications are unique to a character or common in the world. They also have the Aquatic trait, and either the Darkvision and Cold Adaption traits or the Tough Shell trait.Īugmented Humanoids are members of a more standard race, like humans, that have either been altered by magic or have magical items embedded within them. Characters of Aquatic races have a +1 bonus to their constitution score and either their Strength or Charisma score. Races with aquatic origins have fish-like features, like Tritons or Sea-Elves. Characters of Angelic races have a +1 bonus to their Charisma and Constitution scores and have the Damage Resistance (Radiant) and Disease Resilience and either Innate Spellcasting or Flight traits. Races with angelic origins are regal, compassionate, and have natural divine abilities. ![]() Characters of Abberant races have a +1 bonus to their Intelligence and Constitution scores and have the Damage Resistance (Psychic), Darkvision, Limited Telepathy, and Slippery traits Angelic (18) They frequently have odd anatomy and psychic power. Races with abberant origins are strange, alien, and unnatural. However, if you're planning on using a race for an extended period of time, I'd recommend name them yourself. The tables also have options for names, which can be put together to name the race. For Prowesses, the way characters manifests the prowess may vary, and any choices are made for each character rather than each race. If there is a choice between features in a Type or Environment, the choice is part of the race, and not a part of a specific character. The prowess table represents skills common to the race and deeply rooted in their culture and traditions. The environment table is akin to a subrace, and shows how the race has adapted to their environment. The type table determines the ancestors of your race, and gives the majority of their abilities. To create a race, start by rolling on the type table. There are Gerudo merchants who head out into the world on regular journeys, so the character can gain experience of the outside world by tagging along with them as a guard or guide.This is a race generator for dungeons and dragons, intended to create balanced races for use in a campaign that wants to move away from standard fantasy races. There have been many Gerudo heroes and villains who left the confines of their society and ventured into the outside world, so it shouldn't be hard to think of a reason for Gerudo adventurers to be on a quest. Good Gerudo might be stoic and hard to win over, but are also extremely loyal and proud, while evil Gerudo might believe in might is right and that they can take whatever they want. As such, the Gerudo are a haughty and proud race, which can go in several directions. There are some bands of roving Gerudo who will go out into the world in search of plunder, as the pirates from Majora's Mask proved. In order to win over a Gerudo, a member of the other race will need to prove themselves, and that goes double for men. Gerudo society is very insular and shut-off from the world, especially when it comes to males.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |